[GW] Booster 24 宇宙を駆逐する光 – rare cards & translations
Wednesday, March 10th, 2010 at 9:14 pm | Blog | gundam warBooster 24 is out, those interested can go Gamer’s Arena @ Cineleisure, Berjaya Times Square or Sungai Wang to hantam dinding / burn your money get it… ^^:
Btw, following are some card scans of the rare cards in this booster:
セラヴィ-ガンダム
2-2-5-2
ヴァーチェ系 セラヴィー系 MS 専用「ティエリア・アーデ」 宇宙 地球
プリベント5 <1>範囲兵器4 換装[セラヴィーガンダム]
(戦闘フェイズ):<0>このカードが戦闘エリアにいる場合、自軍カードX毎を選んでロールする。 その場合、戦闘エリアにいる敵軍ユニットX枚は、ターン終了時まで±0/±0/-3を得る。 または、このターン、このカードが受ける全てのダメージをX減殺する。
[5][3][6]Seravee Gundam
Unit
00 2 – 00 2 – 5 – 2
Virtue Series, Seravee Series, MS, Custom: Tieria Erde
Space, Earth
Prevent(5), <1>Wide Range Weapon(4), Change: Seravee Gundam
(Battle Phase): <0> When this card is in Battle Area, roll X of your cards. If so, X of opponent units in Battle Area gain ±0/±0/-3 until end of turn. Or, this turn, all the damages received by this card reduce by X.
[5][3][6]
Seravee Gundam (Face Burst Mode)
Unit
00 2 – 00 3 – 5 – 2
Virtue Series, Seravee Series, MS, Custom: Tieria Erde
Space, Earth
Prevent(5), <1>Wide Range Weapon(4), Change: Seravee Gundam
(Battle Phase): <1 Each> When this card is in the Battle Area, abolish a hand card. If so, select 1 opponent unit and it gains -X/-X/±0 or ±0/±0/-X until end of turn. X equals to the amount of your rolled Generations, or the amount of your opponent’s rolled Generations.
[5][3][6]
Tieria Erde
Character
00 2 – 00 2 – 5 – 0
(Auto A): The dual cards in this card’s set group can’t be moved be opponent’s effect.
(Any): <1> Until end of turn, negate the text of an opponent unit which receives minus battle stats modification.
Freedom Gundam & Kira
Ace
White 2 – 3 – 0
(Self Draw Phase): [Roll 2] At the end of the cut, if your hand cards are 3 or below, draw 1 card.
—
(Self Turn / Opponent Turn): [Roll 5 / Roll 6] This card gains [Space/Earth] until end of the turn.
—
(Self Battle Phase / Opponent Battle Phase): [Roll 2 / Roll 3] Negate the destruction of 1 of your card (other than this card) which is in the same area as this card.
—
[5][2][6]
Blitz Gundam & Aegis Gundam
Unit
White 3 – 4 – 2
Blitz Series, Aegis Seris, MS, Combination, Custom: Nicol Amalfi, Custom: Athrun Zala
Space, Earth
[PS Armor], Raid, Special Shield(3), Change: Blitz Gundam, Change: Aegis Gundam
(Auto A): Units which don’t have set card set on it can’t move to the Battle Area this card is in.
(Auto D): When your card leaves the field by effect other than your own, put a +1/+1/+1 coin on all of your units.
[5][2][5]
Tallgeese III & Taurus (Noin’s Unit)
Unit
Rare
White 2 – 4 – 2
Tallgeese Series, Taurus Series, Custom: Zechs Merquise, Lucrezia Noin
Earth, Space
[Restrict to 1/Self], Prevent(3), Battle Deployment
(Defense Step): <1 Each> Deal 1 damage to this card. If so, roll 1 opponent unit which is battling this card.
[4][3][4]
Preventer Wind
Character
White 2 – 5 – 0
Preventer, Male, Adult, Alias: Zechs Merquise
(Auto B): During Attack Step, when this card is being played and put onto the field, move the unit this card set on to the Battle Area in reroll position.
(Auto D): When this card’s detachment deals battle damage to opponent’s detachment, recover your nation the amount equals to the damage dealt.
[2][2][2]
Command
White 1 – 4- 1
Variable(1)
(Any): Select 1 opponent card which is not a set card and the original owner is you, move it to your Deposition Area. If so, abolish 1 opponent hand cards randomly.
—
(Auto A): This card produces 1 White Nation Power.
Command
White 1 – 5 – 2
(Damage Step): If there’s your unit which is destroyed, destroy all units.
God Gundam & Domon
Ace
Brown 2 – 3 – 0
(Self Draw Phase): [Roll 2] At the end of the cut, if your hand cards are 3 or below, draw 1 card.
—
(Self Turn / Opponent Turn): [Roll 5 / Roll 6] This card gains [Space/Earth] until end of the turn.
—
(Defence Step): [Roll 3] Destroy an opponent unit which is battling this card and doesn’t have set card set on.
—
[6][2][5]
Dragon Gundam (Shin Ryuusei Kochouken)
Unit
Brown 2 – 4 – 2
Dragon Gundam Series, MF, Custom: Sai Saici
Space, Earth
Prevent(3), [MF], Quick, Change: Dragon Gundam
(Auto D): When this card is being abolished in the Ring Area, at end of turn, return this card to its owner’s hand if it’s in the junkyard.
(Auto D): When this card is destroyed, destroy 1 opponent unit which is battling this card.
[4/5][1/2][2/3]
Bolt Gundam (Gaia Crusher)
Unit
Brown 2 – 4 – 2
Bolt Gundam Series, MF, Custom: Argo Gulskii
Space, Earth
Prevent(3), [MF], Change: Bolt Gundam, <1>Special Armament: Victor Engine
(Auto D): When this card’s detachment receives battle damage, deal X damage to opponent’s nation or 1 opponent unit. X equals to that battle damage.
[3/4][0/0][4/6]
Gundam Air Master & Gundam Leopard
Unit
Brown 1 – 4 – 1
Air Master Series, Leopard Series, MS, Combination, Custom: Witz Sou, Custom: Roybea Loy
Space, Earth
[Restrict to 1 / Self], Quick, Battle Deployment, Vulture
(Auto D): If you gain Vulture point, draw 1 card.
(Battle Phase): <1> Abolish 1 of your hand cards at random. If so, deal X damage to an opponent unit which is battling this card, and you gain X Vulture points. X equals to the sum of the Designated Nation Power and Cost of the abolished card.
[4][3][3]
Sai Saici
Character
Brown 2 – 4 – 0
Neo China, Male, Child, GF
Prevent(5), Swift Strike
(Battle Phase): <1 Every> Put a +1/+1/-1 coin on this card. This effect can only be played until 2 times a turn.
[2][2][1]
Argo Gulskii
Character
Brown 2 – 4 – 0
Neo Russia, Male, Adult, GF
Prevent(5)
(Auto D): When the unit this card set on receives damage from source other than your own effect, destroy 1 opponent unit which is battling this card.
[1][0][3]
Command
Brown 2 – 3 – 1
Variable(1)
(Self Battle Phase): Select a Battle Area your detachment (which only has 1 unit in it) sorties to. This turn, that area change to Ring Area.
—
(Auto A): This card produces 1 Brown Nation Power.
Qubeley & Haman
Ace
Red 2 – 3 – 0
(Self Draw Phase): [Roll 2] At the end of the cut, if your hand cards are 3 or below, draw 1 card.
—
(Self Turn / Opponent Turn): [Roll 4 / Roll 4] This card gains [Space/Earth] until end of the turn.
—
(Self Battle Phase / Opponent Battle Phase): [Roll 1 / Roll 3] Deal 2 damages to all opponent units in a Battle Area.
—
[4][1][4]
Vigna Ghina II (Jupiter Battle Custom)
Unit
Red 2 – 5 – 2
Vigna Ghina Series, Custom: Giri Gaduka Aspic
Space, Earth
Battle Deployment, Raid
[Team>Death Gale Team: (Battle Phase): <1> Abolish this card. If so, move an unit in the battle area to the top of its owner's nation.]
(Battle Phase):Deal X damage to an opponent unit battling this card. The total value of X is
until 5 in a turn.
[5][1][4]
Jurisdis Sinistra Dictus
Unit
Red 2 – 6 – 2
Dictus Series, MS, Custom: Callisto of Light
Space, Earth
Prevent(3), Battle Deployment, Transformation, [Raid], Psycommu(3)
[Team>Callisto Brothers: (Auto A): This card won't be destroyed and take damage other than via battle damage. ]
[5][2][5]
—
MA Mode: [Team>Callisto Brothers: (Auto A): This card won't take battle damage.]
[6][0][2]
Libertas Dextra Digitus
Unit
Red 2 – 6 – 2
Dictus Series, MS, Custom: Callisto of Shadow
Space, Earth
Prevent(3), Boost, Transformation, [Raid], Psycommu(3)
[Team>Callisto Brothers: (Auto D): When this card's detachment deals battle damage, destroy 1 card other than Generation in opponent's Deposition Area. ]
[5][2][5]
—
MA Mode: [Team>Callisto Brothers: (Auto A): When this card's detachment deals battle damage, destroy 1 opponent card in the Battle Area.]
[6][0][2]
Callisto of Light
Character
Red 2 – 5 – 0
Jupiter Empire, Male, Adult
(Battle Phase): <0> When this card is in the Battle Area, abolish 1 card each of all Lost Card Pile. If so, this card gains the Battle Modification same as the Battle Stats or Battle Modification of 1 of the abolished card.
[2][2][2]
Command
Red 2 – 4 – 1
[Substitute Cost>(Total NP Cost-X): Limit is 3, pay X resource cost.]
(Any): Negate the play of an opponent unit, and move it into your detachment in any order, or move it to your Deposition Area in reroll position. Abolish that unit at the end of the turn.
Command
Red 2 – 3 – 1
Variable(1)
(Battle Phase): Move an unit in your junkyard to your Deposition Area in reroll position. At the end of the turn, remove that unit from the game.
—
(Auto A): This card produces 1 Red Nation Power.
The O & Scirocco
Ace
Black 2 – 3 – 0
(Self Draw Phase): [Roll 2] At the end of the cut, if your hand cards are 3 or below, draw 1 card.
—
(Self Turn / Opponent Turn): [Roll 4 / Roll 5] This card gains [Space/Earth] until end of the turn.
—
(Self Defense Step): [Roll 2] When this card sorties for attack, opponent player choose 1 of his card other than Generation and abolish it.
—
[5][1][5]
Gaplant & Asshimar
Unit
Black 2 – 3 – 1
Gaplant Series, Asshimar Series, MA, Combination
Earth
[Restrict to 1/Self], Quick, High Mobility
(Any): <1> An opponent unit which put onto the field this turn, gains -2/-2/-2 at this and the next turn.
[3][2][3]
Sefer Rasiel (Form 1)
Unit
00 1 – Black 1 – 4 – 2
Rasiel Series, MS, Custom: Grave Violento
Space, Earth
Prevent(5), High Mobility, Change: Rasiel, Change: GN Sefer
(Auto A): When this card is in the battle area, all opponent’s units cannot gain text.
(Defense Step): <1> When this card sorties for attack, or when this card is battling, deal 3 damages to 1 opponent’s unit.
[5][1][4]
Gundam Rasiel
Unit
00 1 – Black 1 – 3 – 2
Rasiel Series, MS, Custom: Grave Violento
Space, Earth
Prevent(5), Battle Deployment, Change: Rasiel
(Auto D): <[1.3]> When this card’s detachment deals battle damage, reveal 1 card each of your Nation Pile and your Lost Card Pile, move 1 card from it to your hand.
[4][1][4]
Grave Violento
Character
00 2 – Black 1 – 4 – 0
Celestial Being, Male, Innovator
(Auto D): When this card’s detachment deals battle damage, look at your opponent’s hand cards and move a card other than unit to your Hanger.
[2][2][2]
Command
Black 1 – 2 – 1
Variable(1)
(Any): Nation Power produced by all Generations, which original type is Generation, change to Black Nation Power in this turn.
—
(Auto A): This card produces 1 Black Nation Power.
Command
00 1 – Black 2 – 3 – 1
[Restrict to 1 / turn]
(Self Attack Step): Abolish 1 opponent hand card at random. If the abolished card is unit, move that unit to your Deposition Area in reroll position.
Union Flag & Graham
Ace
Green 2 – 3 – 0
(Self Draw Phase): [Roll 2] At the end of the cut, if your hand cards are 3 or below, draw 1 card.
—
(Self Turn / Opponent Turn): [Roll 4 / Roll 4] This card gains [Space/Earth] until end of the turn.
—
[Roll 2] Swift Strike, [Roll 3] High Mobility
—
[4][1][4]
Z’Gok Char Custom & Acguy
Unit
Green 1 – 1 – 1
Z’Gok Series, Acguy Seris, MS, Combination, Custom: Char Aznable
Earth
[Restrict to 1 / Self], Battle Deployment, Water
(Auto A): This card’s set group can’t be targeted by opponent’s command in the Battle Phase.
(Auto D): When this card’s detachment deals battle damage to opponent’s Nation, destroy an opponent card other than Generation which is in reroll position.
[3][1][3]
Alvatore
Unit
00 2 – Green 2 – 5 – 2
Alvatore Series, MA, Custom: Alejandro Corner
Space, Earth
[Restrict to 1 / Self], Battle Deployment, Raid, Special Shield(3), <[3.4]>Change: Alvaaron
(Attack Step): <0> Put 2 Particle Coins on this card.
(Battle Phase): <1> When this card sorties for attack, or when this card is battling, remove X Particle Coins on this card. If so, distribute X -1/-1/-1 coins on opponent’s units.
[6][6][6]
Alvaaron
Unit
00 1 – Green 1 – 5 – 2
Alvatore Series, 1 Gundam Series, MS, Custom: Alejandro Corner
Space, Earth
Raid, Special Shield(3), Change: Alvatore
(Auto B): <[2.2]> When this card is in your hand, you may abolish 1 of your unit which is destroyed by battle damage. If so, move this card to the same place as that unit in reroll position. When this card is put onto the field by method other than play, draw 2 cards.
[5][4][5]
Alejandro Corner
Character
00 1 – Green 2 – 4 – 0
UN Forces, Male, Adult, Observer
Family Name
(Auto B): When this card is being played and put onto the field, move all opponent’s hand card to your Hanger. If so, at the start of your next turn, move all cards in your Hanger to opponent’s Hanger.
[1][1][1]
Command
00 1 – Green 1 – 3 – X
(Damage Step): Deal X+2 damages to an opponent unit in the Battle Area. This effect would also target Units in Ring Area.
Command
Green 2 – 3 – 1
Variable(1)
(Damage Step): Move an opponent unit which is destroyed by source other than Battle Damage to your Deposition Area, and negate its destruction.
—
(Auto A): This card produces 1 Green Nation Power.
(translation in progress…)





































